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	<title>MAss Effect - The Checkout presented by Ben&#039;s Bargains</title>
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		<title>May&#8217;s New Video Game Titles Effective at Giving Life to 2021</title>
		<link>https://bensbargains.com/thecheckout/features/mays-new-video-game-titles-effective-at-giving-life-to-2021/</link>
		<comments>https://bensbargains.com/thecheckout/features/mays-new-video-game-titles-effective-at-giving-life-to-2021/#respond</comments>
		<pubDate>Tue, 11 May 2021 19:07:33 +0000</pubDate>
                <tcinfo:postPublishDate>2021-05-11 12:07:33</tcinfo:postPublishDate>
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		<dc:creator>Thomas Spurlin</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[MAss Effect]]></category>
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		<guid isPermaLink="false">https://bensbargains.com/thecheckout/?p=41257</guid>
		<description><![CDATA[<p><a href="https://bensbargains.com/thecheckout/author/tspurlin/">Thomas Spurlin</a></p>
<p>Honestly, the past few months of covering new video game releases have been a struggle. From the impacts of development due to the pandemic to the relative “dead time” a few months after the release of new consoles, the early portion of 2021 saw a noticeably low number of heavy-hitting games and ended up being [&#8230;]</p>
<p><a href="https://bensbargains.com/thecheckout/features/mays-new-video-game-titles-effective-at-giving-life-to-2021/">May&#8217;s New Video Game Titles Effective at Giving Life to 2021</a></p>
]]></description>
				<content:encoded><![CDATA[<p><a href="https://bensbargains.com/thecheckout/author/tspurlin/">Thomas Spurlin</a></p>
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<p>Honestly, the past few months of covering new video game releases have been a struggle. From the impacts of development due to the pandemic to the relative “dead time” a few months after the release of new consoles, the early portion of 2021 saw a noticeably low number of heavy-hitting games and ended up being better suited for catching up on older titles. For the most part, leading into the hot months of summer, that changes with the release calendar put forth in May. From a long-awaited – and recently quite heavily memed – new installment in a beloved horror franchise to a delayed, yet anticipated science-fiction action game and a premium remastering of one of the most celebrated trilogies ever created, there&#8217;s a lot of firepower in this month&#8217;s lineup. Let’s get into it.</p>



<p></p>



<figure class="wp-block-image size-large"><img decoding="async" width="620" height="349" src="https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image.png" loading="lazy" alt="re village video game" class="wp-image-41273" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image.png 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-300x169.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<h4 class="wp-block-heading">Resident Evil: Village  – May 7 (PS4/5; Xbox O/S/X; Stadia; PC)</h4>



<p>Excitement levels for the Resident Evil franchise took a hit after the release of <em>RE6</em>, which steers the franchise away from being focused on terror and more into the vigor of the action-horror subgenre.  Then, the combo of <em>RE7</em> and the remakes of <em>Resident Evil 2</em> and <em>3</em> showed that their design philosophy had returned closer to the spectrum of horror, striking a satisfying balance between shooter intensity, genuine scares, and reverence for the franchise. The success in those titles make it easier to get fired up about future installments &#8230; which is good, because this one&#8217;s a doozy. </p>



<p><em>Resident Evil 8</em>, code-named <em>Village</em>, takes some cues from the enduringly popular setup of the fourth game by dropping returning character Ethan Winters near a township within the boundaries of Transylvania. There, on an emotional rescue mission, he encounters the various monstrous denizens of the village, notably the tall and imposing vampire-ish ruler Lady Dimitrescu who has taken the internet by storm. While <em>RE8</em> does stay locked the first-person perspective and removed from the familiar zombie ambience, the isolation and inventory aspects look to <em>Resident Evil 4</em> for heavy inspiration.</p>



<p class="has-text-align-center"><strong><a href="https://www.amazon.com/Resident-Evil-Village-PlayStation-5-Standard/dp/B08TYCWK3C/">Get Resident Evil: Village on Amazon</a></strong></p>



<h4 class="wp-block-heading">Hood: Outlaws and Legends – May 10 (PS4/5; XBOX O/S/X; PC)</h4>



<p>Frequently depicted in a hood and sporting an iconic bow and arrow, the character of Robin Hood possesses traits that have already become recognizable on popular video-game characters. While the hood can be seen as a signature element of <em>Assassin’s Creed</em> and the archery aspects found in the likes of <em>Tomb Raider</em> and <em>The Last of Us</em>, the combo befits another semi-popular video game character: Garrett of the <em>Thief </em>series, a close shadow of the legendary character. Between all that, it’s relatively understandable why we haven’t really seen a dedicated Robin Hood video game in the current era.</p>



<p>Striking while there’s a lull in all those franchises, <em>Hood: Outlaws and Legends</em> hopes to fill the void both of the stealth genre and of the absence of a game centered on the mythology of the character. This is a budget, online-only multiplayer title with a narrower focus, though, pitting foursomes of characters from that storyline against each other in a battle and race to pilfer goods from a fortified point before the other. Gameplay appears to be a tight hybrid of others from the stealth genre, and there’s something to be said for the game’s dependence on team-based coordination for the “merry men” to succeed.</p>



<p class="has-text-align-center"><strong><a href="https://www.focus-home.com/en-us/games/hood-outlaws-legends#shop">Get Hood: Outlaws and Legends </a></strong></p>



<figure class="wp-block-image size-large"><img decoding="async" width="620" height="349" src="https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-1.png" loading="lazy" alt="" class="wp-image-41274" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-1.png 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-1-300x169.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<h4 class="wp-block-heading">Mass Effect: Legendary Edition – May 14 (PS4; Xbox One; PC)</h4>



<p>It’s been almost a decade since the Mass Effect trilogy came to a thrilling, polarizing conclusion. Despite the passage of time – and despite the release of the &#8220;<a href="https://bensbargains.com/thecheckout/reviews/patched-or-not-mass-effect-andromeda-flawed-exhilarating-journey/">flawed, yet exhilarating journey</a>&#8221; that is Andromeda &#8212; it doesn’t seem like the enthusiasm of its fans has faded much at all, which can be seen each time even a mild hint surfaced about a remastered edition of the original Mass Effect games. When it was finally confirmed that a new edition would be making the jump to newer consoles, the response was predictably charged up, even when it was unclear what exactly the Legendary Edition would be.</p>



<p>To be fair, we still don’t fully know exactly what the <em>Mass Effect: Legendary Edition</em> will be, except on the surface.  Comparison footage reveals it to be a handsome upcycling of the original atmospheric visuals, improved just enough to be impressive yet not too much to make any of the games feel like different experiences, as they aren’t remakes. In terms of gameplay …? Well, that remains to be seen, as the original game has <em>at the very least</em> been low-level overhauled in terms of the shooting/cover controls and driving around in the iconic vehicle, the Mako. BioWare’s never short for surprises, so it’s anyone’s guess what’ll be at the other end, except they’ve insisted that fans will still feel at home in this Mass Effect.</p>



<p class="has-text-align-center"><strong><a href="https://www.amazon.com/Mass-Effect-Legendary-Xbox-One/dp/B08MXVNZWP/">Get Mass Effect: Legendary Edition at Amazon</a></strong></p>



<h4 class="wp-block-heading">Subnautica: Below Zero – May 14 (PS4,5; Xbox O,S,X; Switch; PC)</h4>



<p>While there will always be a desire to explore space and beyond, there’s something to be said for the fact that we’ve only explored about 1/5 of the oceans on Earth, concealing plenty of mysteries. <em>Subnautica</em> took the enigmatic appeal of exploring other planets and oceanic depths and merged them to the fullest extent, dropping the player into the depths of water planet 4546B and forcing them to survive with advanced navigation and scuba equipment. While the discovery and immersion are easy targets for compliments in <em>Subnautica</em>, players often talk about being surprised by how scary it can be.</p>



<p><em>Subnautica: Below Zero</em> hopes to capture the same sense of wonder and anxiety, but in some new and versatile ways. Taking place a year after the events of the first game, this one finds the player crashed in an even less hospitable portion of 4546B, introducing temperature gauges and extensive land aspects. Players still have the freedom to customize their <em>Subnautica</em> experience, though, as they can again choose from survival, freedom, and hardcore modes to fit the engulfing experience they’re hoping to have.</p>



<p class="has-text-align-center"><strong><a href="https://www.amazon.com/Subnautica-Below-Zero-PlayStation-5/dp/B08VCXGMZ9/">Get Subnautica: Below Zero at Amazon</a></strong></p>



<figure class="wp-block-image size-large"><img decoding="async" width="620" height="349" src="https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-2.png" loading="lazy" alt="" class="wp-image-41275" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-2.png 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2021/05/image-2-300x169.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure>



<h4 class="wp-block-heading">Biomutant – May 25 (PS4; Xbox One; PC)</h4>



<p>Early rumblings about<em> Biomutant</em> had it pegged as possibly being one of the more unique, trailblazing games to come out in the early years of last-gen consoles. Mostly, that boiled down to the customizations that the open-world adventure game would bequeath to the player, allowing them to create wild mammalian characters that must be mutated and manually modified in specific ways to reach unique locations and achieve goals. From a daylight/weather system to transport vehicles and deviations in the story path based on choices, the game has been propped up as having tons of potential with its freedom and responsiveness.</p>



<p>Then, <em>Biomutant</em> just drops off the grid, offering little in terms of updates and no concrete release dates for quite a while. And now, we’re in the early stages of the next generation of consoles, and Experiment 101 will finally be releasing their once hotly-anticipated debut at the end of May.  To their luck, there hasn’t been much advancement in the nature of open-world games since the peak of its hype – save the masterpiece that is the shark-RPG <em>Maneater</em>, of course – and if they’re able to deliver on their premise and potential, <em>Biomutant</em> could still leave a fresh impression on the sandbox subgenre.</p>



<p class="has-text-align-center"><strong><a href="https://www.amazon.com/dp/B074ZJTXKR/">Get Biomutant at Amazon</a></strong></p>



<p>At the tail end of the month, on May 25, folks worldwide will also finally be able to get their hands on the delightful HD remastering of <strong><em>Shin Megami Tensei: Nocturne</em></strong> released in Japan earlier this year. On the same day, Capcom will be delivering their own retro collection with <strong><em>Capcom Arcade Stadium</em></strong>, which packages together several noteworthy games from their history, including a trio of the most popular installments in the <em>Street Fighter franchise</em> (original <em>SFII, SFII Turbo: Hyper Fighting, SSFII Turbo</em>). Also on May 25, Switch users will finally be able to see what the fuss is all about with <strong><em>Maneater</em></strong>, while the Switch, the other consoles and PC will be able to hit the high seas in another way with <strong><em>King of Seas</em></strong>, an attempt at more evenly balancing the action and management aspects of a pirate simulator.</p>
<p><a href="https://bensbargains.com/thecheckout/features/mays-new-video-game-titles-effective-at-giving-life-to-2021/">May&#8217;s New Video Game Titles Effective at Giving Life to 2021</a></p>
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		<title>Patched or Not, Mass Effect: Andromeda is a Flawed Yet Exhilarating Journey</title>
		<link>https://bensbargains.com/thecheckout/reviews/patched-or-not-mass-effect-andromeda-flawed-exhilarating-journey/</link>
		<comments>https://bensbargains.com/thecheckout/reviews/patched-or-not-mass-effect-andromeda-flawed-exhilarating-journey/#comments</comments>
		<pubDate>Wed, 03 May 2017 22:02:40 +0000</pubDate>
                <tcinfo:postPublishDate>2017-05-03 15:02:40</tcinfo:postPublishDate>
                <tcinfo:postThumb>https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda5-120x134.jpg</tcinfo:postThumb>
                <tcinfo:postComments>1</tcinfo:postComments>
		<dc:creator>Thomas Spurlin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[MAss Effect]]></category>
		<category><![CDATA[mass effect andromeda]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://bensbargains.com/thecheckout/?p=28456</guid>
		<description><![CDATA[<p><a href="https://bensbargains.com/thecheckout/author/tspurlin/">Thomas Spurlin</a></p>
<p>Development of Mass Effect: Andromeda &#8212; at least, the creative thoughts behind it &#8212; likely began shortly after the release of Mass Effect 3 and the divisive reception that its ending received. Yeah, yeah: alarm bells go off at just the mentioning of that ending, but hear this out. Long before BioWare telegraphed the culmination of [&#8230;]</p>
<p><a href="https://bensbargains.com/thecheckout/reviews/patched-or-not-mass-effect-andromeda-flawed-exhilarating-journey/">Patched or Not, Mass Effect: Andromeda is a Flawed Yet Exhilarating Journey</a></p>
]]></description>
				<content:encoded><![CDATA[<p><a href="https://bensbargains.com/thecheckout/author/tspurlin/">Thomas Spurlin</a></p>
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<p><img decoding="async" class="aligncenter size-full wp-image-28457" src="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda.jpg" loading="lazy" alt="" width="620" height="349" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda.jpg 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /><br />
Development of <em>Mass Effect: Andromeda</em> &#8212; at least, the creative thoughts behind it &#8212; likely began shortly after the release of <em>Mass Effect 3</em> and the divisive reception that its ending received. Yeah, yeah: alarm bells go off at just the mentioning of <em>that ending</em>, but hear this out. Long before BioWare telegraphed the culmination of the trilogy’s storytelling, the longstanding role-playing game makers had two-and-a-half games of variables to keep straight and relevant. This includes whether to cure a disease that plagued a crucial race or whether to broker peace between robots and their creators, as well as a laundry list of characters who could’ve lived and died throughout the series.  Creating an ending that split the setting into three drastically different versions of one another was, frankly, the final nail in a coffin that had already been mostly nailed shut.  To continue the franchise, the options available to BioWare were in short supply. A total reboot? A canon set of storytelling values? Instead of disregarding choices, the studio behind <em>Baldur’s Gate</em> and <em>Knights of the Old Republic</em> decided to get the hell out of Dodge and jump over to another galaxy, one that’s far, far away from that nest of variables. Had the landing been a bit smoother, <em>Mass Effect: Andromeda</em> would&#8217;ve arrived as the ideal clean slate needed by both fans and BioWare.</p>
<p>It’s been a little over a month since the game’s release, and, like many other studios, BioWare has worked diligently to conjure up patches for their latest science-fiction epic, with modifications that range from typical clean-up of bugs to combat balance changes. However, they’ve also responded to critical feedback about some technical and artistic issues, notably in the realism in animations, which resulted in a rather substantial and mostly successful update (Patch 1.05) to face and body appearances.  No matter the state of the game in its support cycle, there are certain perceptions about the general direction taken by <em>Mass Effect: Andromeda</em> that patches really cannot impact, though. What BioWare has created with this journey outside the Milky Way is a flawed, overly familiar, yet determined and exciting melting pot of all things Mass Effect, equipped with improvements in many areas &#8212; yes, that includes its ending &#8212; as well as other areas where they stuck with the status quo when they shouldn&#8217;t have and, sure, even subtracted from bits-&#8216;n-pieces of what originally gave the series its magic.</p>
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<p style="text-align: center;"><img decoding="async" class="aligncenter size-full wp-image-28464" src="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromedabox.jpg" loading="lazy" alt="" width="231" height="300" /></p>
<h3 style="text-align: center;">Mass Effect: Andromeda</h3>
<p style="text-align: center;"><em>Developed by:</em> BioWare | <em>Published by:</em> EA</p>
<h4 style="text-align: center;"><strong>Overall Grade: 78/100</strong></h4>
<p style="text-align: center;"><span class="button green"><a href="https://www.amazon.com/Mass-Effect-Andromeda-Xbox-One/dp/B01N3S1OI3/ref=bensbargaicenter" >Click to Buy on Amazon</a></span></div></div></div></p>
<p style="text-align: left;"><em>Andromeda</em> takes place 600 years in the future … though as far as the cryo-sleeping travelers aboard the human Hyperion ark ship are concerned, only a brief time has passed since their departure from the Milky Way in 2185, just after the events of the original <em>Mass Effect</em> and before the events of <em>Mass Effect 2</em>. Therefore, everything that occurs in the second and third installments exist as something of a <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/SchrodingersCanon">Schrodinger’s Canon</a>: beyond Shepard being the <strong>Hero of the Citadel<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /></strong>, all possible decisions made throughout the three games can exist in the player’s mind, or be disregarded as never happening. With the opening cutscene touting exploration and fresh starts as motivation for taking the intergalactic journey, BioWare hammers home the point that they want <em>Andromeda</em> to essentially be ground zero for the characters involved, for the players, and for the studio itself, unencumbered by what may or may not have happened in Shepard trilogy. From here, the game works almost plays out like a mild “Corrupt-a-Wish” version of the ideal Mass Effect game, where every element carried over or improved from previous Mass Effect games has a little something off that keeps its throwbacks from excelling.</p>
<p>We’re introduced to one of two Ryder siblings &#8212; either male or female, selected by the player from preset appearances or completely customized &#8212; who awakens from cryo-sleep just before their ark ship encounters a celestial anomaly in the far-away galaxy, an event that blocks the path toward their “golden world” colony destination and, eventually, thrusts one of them into the leadership position of Pathfinder.  Immediately, the game makes it clear that players won’t be controlling a character of their own creation, but a tweaked version of one of these Ryder twins. This is unlike Commander Shepard, even if he or she was largely a predetermined character: Ryder’s first piece of dialogue, “We made it”, is the same regardless of what version of the character speaks it and completely lacks any player input, a sharp contrast to Shepard&#8217;s initial dialogue choice in the original <em>Mass Effect</em>&#8216;s prologue. Remember the selection of backgrounds and reputations from the original <em>Mass Effect</em>? That ain&#8217;t here. Each iteration of the player’s Ryder has the same back-story, saddled with having a sibling of the opposite gender and a father, Alec Ryder, who’s a renowned N7 soldier. The type of role-playing has shifted, opting for a streamlined story for the Ryders over freedom of choice. This moves <em>Andromeda</em> closer to the style of role-playing found in controlling different versions of Geralt from <em>The Witcher</em> series than in creating personal characters.</p>
<p>Upon exploring their target “golden world”, Ryder and the Andromeda Initiative &#8212; the name of the multi-species organization responsible for getting the ark ships, plural, to the galaxy &#8212; encounter a brand-new species, the Kett, with nefarious ambitions involving the ancient technology of the mysterious Remnant, a machine race whose presence is embedded in many worlds across the Heleus Cluster.  Yeah, that&#8217;s a lot of foreign names to the Mass Effect universe, as expected, yet BioWare doesn’t really capitalize on the potential that this new beginning affords them. Bipedal and firing normal types of guns, the Kett turn out to be little more than rubber-forehead baddies who share a few similarities to <em>Mass Effect 2</em>’s Collectors, both in physical composition and generalized strategy. Meanwhile, the Remnant essentially combine the hostile mystique of the geth with the technological legacy aspect of the Protheans.   Between the two, BioWare keeps their motivations on a much smaller scale than with what the end-of-the-world Reapers conducted with their extinction cycles in the Milky Way, but there are a lot of parallels involved with these hostile oppositions to the Initiative and the antagonist forces &#8220;back home&#8221;, to a point where originality becomes an issue.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-28458" src="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda2.jpg" loading="lazy" alt="" width="620" height="349" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda2.jpg 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p>Luckily, <em>Mass Effect: Andromeda</em> flexes a lot of the muscle afforded by the new Frostbite engine while creating the setting, providing stunning environments throughout which Ryder will explore &#8212; and colonize &#8212; while returning the series to some of its mysterious roots about the dangers and delights of traversing the unknown.  After struggling with a tweaked vehicle in <em>Mass Effect 2</em> via DLC (the Hammerhead) and scrapping vehicle exploration altogether for <em>Mass Effect 3</em>, exploration indeed returns to the Mass Effect series in a revamped version of the Mako: the gun-free Nomad. With standard but well-executed driving controls, Ryder and his crew zip around to points on a map that encourage full surveys of the landscape, from areas that can be mined for necessary resources to hidden caves and tucked-away firebases ready for enemy encounters. BioWare clearly didn’t want to make the same perceived mistakes made by the studio’s previous release,<em> Dragon Age: Inquisition</em>, where many of the missions were viewed as different spins on the “fetch quest”, so they’ve emphasized stronger doses of story in the spread-out missions to encourage their completion.  One that comes to mind: a series of audio diaries recorded by a deceased worker play while Ryder finishes their job of placing certain beacons across a map, adding a bittersweet punch at the end. There’s thought here.</p>
<p>Despite the adventurous tone of this new setting, one can’t help but feel that BioWare didn’t take enough risks in their presentation of a new galaxy, though, which continues into the introduction of a new species, the Angara, and the member of their species who joins Ryder’s crew, Jaal. With curved bipedal legs similar to other Milky Way species and a facial appearance that’s conveniently supple and attractive in nature, the angarans’ design comes across as too-engineered for appeal to the alien-romance crowd than the culmination of creative ambition; it’s not unreasonable to expect more species akin to the bug-like rachni from the original games in an entirely different galaxy.  And again, Jaal borrows character traits of other prior characters in his makeup, acting and even sounding a little like the fish-outta-water Prothy the Prothean, Javik, from <em>Mass Effect 3</em> … only vastly more emotional and deliberately palatable, since that’s one of his species’ traits. The angarans develop into a crucial feature of the main plot, centered on their clashes with the Andromeda Initiative as colonists and their ongoing conflict with the equally uninspired Kett, so this ends up being a relatively disappointing facet from a science-fiction standpoint.</p>
<p>Consideration went into the companions that get tangled up with Ryder, though perhaps not quite the right train of thought that the writers should’ve placed in them. Each companion feels like a shadow or amalgamation of previous character types from the “original trilogy”, offering both fond, inviting throwbacks and an absence of creativity. The biotic vanguard Cora Harper operates like a fusion of the poise and intrigue of Miranda Lawson from <em>Mass Effect 2</em> with the dedication and stubbornness of Ashley Williams in the first game, with an attachment to nature and military training with an alien species giving her just enough distinctiveness to be a unique character.  Liam Kosta is, in essence, the Jacob Taylor ex-military type with improvements, but still a little uninvolving.  The crew just <em>couldn’t</em> get along without a cute, geeky blue-alien bookworm, so we’ve got PeeBee’s adoration for Remnant tech filling the void left by the absence of Liara’s adoration for Prothean tech. Science advisor Suvi distills the religiousness of Ashley into the yeoman-style interactions (and skin-tight uniform) of <em>ME2</em>&#8216;s Kelly Chambers. The resident krogan (the bulky lizard species), Drack, blends lovable mercenary and series favorite Wrex with the gristle and age of another gun-for-hire, Zaeed Massani. Vetra is, in the most positive of ways, a female version of another series favorite, Garrus Vakarian, mixed with a little of the female turian (the bird-like species), Nyreen, from <em>Mass Effect 3</em>’s Omega downloadable content.  And so on, and so forth. It’s all identifiable &#8212; and romanceable &#8212; territory for fans of the series, for better and for worse.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-28459" src="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda3.jpg" loading="lazy" alt="" width="620" height="349" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda3.jpg 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p>Similar comments can be made toward the role-playing aspects of <em>Mass Effect: Andromeda. </em>Those who have grown accustomed to how the series has shifted in terms of dialogue and controlling a character will feel comfortable, if a bit frustrated and restricted, with the options presented through Ryder. BioWare has, surprisingly, removed the <span style="text-decoration: line-through;">black-and-white</span> red-and-blue alignments of the Paragon-Renegade system, replacing it with a conversation and choice-based framework that’s far more subjective and gray in nature. Different tones, ranging from emotional and logical to casual and professional, match up with the verbal choices, and can even be toggled off in the settings for a more “blind” experience. Like with everything else in <em>Andromeda</em>, however, it comes with a few drawbacks. There&#8217;s a fair amount of auto-dialogue this time around (dialogue in which the player has no input on what&#8217;s said), and the choices presented often don’t push far enough into the “paragon” and “renegade”-style peaks and valleys to create drastically different versions of the Ryder character.  The intention is noble and appreciated; the execution is tame and limited.</p>
<p>Instead, the way the character can really be defined happens through plot-centric choices scattered throughout the game, and there’s plenty to be found in <em>Andromeda</em>.  Much like <em>Dragon Age: Inquisition</em>’s inaccurate reputation for only having fetch-quests, it’s inaccurate to say that <em>Andromeda</em> doesn’t have the same kind of tough decisions that the original games had. Ryder gets put in the position to make some hefty choices about leadership throughout the Heleus Cluster and the Andromeda Initiative itself, as well as smaller ones involving murder investigations and the legacy of scientists, which forms into a similar experience to the types of judgments that Shepard would dish out throughout the Citadel in the original trilogy.  BioWare has made a strong effort to retain that element in <em>Andromeda</em>, and while not without its stumbles in logic, they’ve done so in a variety of ways.  Moreover, some of the bigger choices do have a perceptible &#8212; if not entirely tangible &#8212; impact on how the adventure comes to a close in the final battles. A complaint frequently lobbed at <em>Mass Effect 3</em> was that there wasn’t enough representation of decisions made in the final military skirmishes leading to the end of the game, and <em>Andromeda</em> earnestly attempts to not make those same mistakes again.</p>
<p>But enough about that pesky role-playing experience.  How’s the combat? That can be answered with two words: <em>JET PACKS</em>.  Fundamentally, the third-person shooting and upgrade systems play out like a refined blend of <em>Mass Effect 3</em>’s single and multiplayer controls, both with the precision of the gunplay and ability casting (biotics and tech) as well as the unfortunate streamlining of the power loadouts, allowing only three active abilities to be usable at a given time.  Granted, the game allows the player to switch skill concentrations and loadouts on the fly, but the inability to select other powers from a wheel mid-combat can be a frustrating setback. The big change, both in firefights and in general movement around environments, comes in the ability to launch high in the air with a jet pack (or the magical biotic-user equivalent), and the dodging, lunging, and levitating for a higher vantage point that this addition allows &#8212; either to unleash bullets or to “cast spells” &#8212; makes for an exceptionally intuitive and enlivened evolution of the Mass Effect model.  It’s going to be hard to go back to the original trilogy’s movement limitations after this.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-28461" src="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda5.jpg" loading="lazy" alt="" width="620" height="349" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda5.jpg 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda5-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p>Unfortunately, as of this writing, it <em>wouldn’t</em> be hard to go back to the original trilogy’s appearance and weapon customization options after seeing how <em>Andromeda</em> tinkered with what already worked.  To call the character creator “disappointing” would be a bit of an understatement: after choosing one of nine preset faces, the player can tweak hairstyles, skin tones, height and width of their features, and whether they’re rocking scars or tattoos, but they can’t manually select from different shapes of eyes, noses, mouths, and other things freely.  Sure, this has game design implications – picking one of the nine preset faces dictates how Ryder’s father will look – but the boundaries it places on how individual Ryders can look is a monumental step back from customizing Shepard (let alone the surprisingly strong creation interface from <em>Inquisition</em>). Crafting weapons and navigating the research/development function of the game is also an exercise in patience and tolerance: some terrific artillery and armor can be made with the right R&amp;D and mined resources, but cycling through the interface makes it an unpleasant process. Text-based menus are only a plus when they’re intuitive, and this toggling back and forth between pages isn&#8217;t intuitive <em>enough</em>. BioWare has both expanded and added obstacles to customization, yet another double-edged sword.</p>
<p>Speaking of facial appearances … yes, <em>Andromeda</em> started things out on the wrong foot with its animations.  The last thing BioWare needed after coping with the issues of <em>Mass Effect 3</em>’s polarizing ending was an issue that could easily be turned into an internet joke (or jokes), and a handful of wonky facial reactions and body movements provided the studio’s unswerving critics plenty of ammunition.  They were quick to fix the issues, though, and that hefty update released a few weeks after the game’s release made some rather dramatic changes to many areas, eliminating weird walking animations and blank-stare, emotionless faces with proper motion and improved shading/lighting. The response to these points may have been exaggerated, since the <em>vast majority</em> of the work put into <em>Andromeda</em>’s designs are well-executed, but it’s hard to dispute how much better the <em>Andromeda</em> experience flows when BioWare poured even more work and refinement into making certain faces not look tired.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-28460" src="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda4.jpg" loading="lazy" alt="" width="620" height="349" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda4.jpg 620w, https://bensbargains.com/thecheckout/wp-content/uploads/2017/05/andromeda4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p>These are all issues that can be acclimated to, though &#8212; every one of them &#8212; and once the player has found their groove with <em>Mass Effect: Andromeda</em>, they’ll discover a sprawling space-opera filled with a lot of passion, throwbacks, and general response to criticisms leveled at the previous games. BioWare has created a threat in the Kett that’s smaller in scope than the Reapers yet dangerous to the galaxy’s safety, hinged on an incrementally progressive story that gives breathing room to the game’s pacing; they’ve created a sense of progression with the colonization initiative that invites the player to continue exploring and returning to settled planets’ hubs; and they’ve created a vibrant living space in Ryder’s transport ship, the Tempest, where characters move about and chat like a real vessel. More importantly, they’ve well-and-truly listened to feedback about the previous game’s ending: the weird twists, mind games, and monumental choice-making that weighed down <em>Mass Effect 3</em>’s final scene have been replaced with a far more rousing, battle-driven climax that subtly changes in appearance based on the choices made throughout the game. They heard the gripes players let out at the studio’s comments about that game potentially being too &#8220;video-gamey”, and they’ve delivered something incredibly fun to play from start to finish that isn’t afraid to be a game, whatsoever.</p>
<p>That said, <em>Mass Effect: Andromeda</em> clearly could’ve been a more polished, versatile fresh start for the series than where it has ultimately landed after launch, pre- or post-patch.  There are so many things that it improves upon and strengths that it bundles together from the original trilogy that the foundation’s there for it to have potentially shot into the stratosphere as, perhaps, the best game of the lot, yet for every small step or giant leap forward that it takes, something causes it to take a small step or giant leap backward. <em>Andromeda</em>, therefore, hovers somewhere in the middle of the spectrum of BioWare’s catalog, at a time when they really could’ve used a full-on victory. It doesn’t mark a complete return to form for the studio as role-playing game makers, yet it does suggest that they’re charting the right course to eventually arrive where they need to be at in their niche genre, and there’s plenty of intriguing things going on in this new galaxy that they’ve dreamed up to desire a return trip there for future installments.</p>
<p><a href="https://bensbargains.com/thecheckout/reviews/patched-or-not-mass-effect-andromeda-flawed-exhilarating-journey/">Patched or Not, Mass Effect: Andromeda is a Flawed Yet Exhilarating Journey</a></p>
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		<title>9 Amazing Children&#8217;s Book Covers Inspired by Video Games</title>
		<link>https://bensbargains.com/thecheckout/awesomeness/9-amazing-childrens-book-covers-inspired-video-games/</link>
		<comments>https://bensbargains.com/thecheckout/awesomeness/9-amazing-childrens-book-covers-inspired-video-games/#comments</comments>
		<pubDate>Fri, 11 Apr 2014 20:55:53 +0000</pubDate>
                <tcinfo:postPublishDate>2014-04-11 13:55:53</tcinfo:postPublishDate>
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                <tcinfo:postComments>1</tcinfo:postComments>
		<dc:creator>Mike Flacy</dc:creator>
				<category><![CDATA[Awesomeness]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[MAss Effect]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://bensbargains.net/thecheckout/?p=13756</guid>
		<description><![CDATA[<p><a href="https://bensbargains.com/thecheckout/author/mflacy/">Mike Flacy</a></p>
<p>Developed by the creative genius of illustrator Joey Spiotto, this collection combines the classic 1980&#8217;s design of children&#8217;s books with popular video games of today. Video game franchises represented within this collection include Super Mario Brothers, The Legend of Zelda, Metroid, Mass Effect, Half-Life, Bioshock, Portal, Skyrim and Red Dead Revolver. In addition to the video [&#8230;]</p>
<p><a href="https://bensbargains.com/thecheckout/awesomeness/9-amazing-childrens-book-covers-inspired-video-games/">9 Amazing Children&#8217;s Book Covers Inspired by Video Games</a></p>
]]></description>
				<content:encoded><![CDATA[<p><a href="https://bensbargains.com/thecheckout/author/mflacy/">Mike Flacy</a></p>
<div style="margin-top: 0px; margin-bottom: 0px;" class="sharethis-inline-share-buttons" ></div>
<p>Developed by the creative genius of illustrator <a href="https://jo3bot.com/" target="_blank" rel="nofollow">Joey Spiotto</a>, this collection combines the classic 1980&#8217;s design of children&#8217;s books with popular video games of today. Video game franchises represented within this collection include Super Mario Brothers, The Legend of Zelda, Metroid, Mass Effect, Half-Life, Bioshock, Portal, Skyrim and Red Dead Revolver.</p>
<p>In addition to the video game designs, Spiotto also created a number of children&#8217;s book designs spoofing the Cornetto Trilogy as well as popular characters from the Predator / Aliens franchises and characters from shows on the Cartoon Network. If you are interested in purchasing any of Spiotto&#8217;s designs, be sure to check out <a href="https://www.etsy.com/shop/joebot" target="_blank" rel="nofollow">his Etsy storefront</a>. But first, check out the nine children&#8217;s book covers below:</p>
<h3 style="text-align: center;">Bioshock</h3>
<p style="text-align: center;"><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Bioshock.jpg"><img decoding="async" class="aligncenter size-full wp-image-13762" alt="Bioshock video game: Me and My Big Daddy" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Bioshock.jpg" loading="lazy" width="631" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Bioshock.jpg 631w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Bioshock-252x300.jpg 252w" sizes="auto, (max-width: 631px) 100vw, 631px" /></a></p>
<h3 style="text-align: center;">Half-Life</h3>
<p><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Half-Life-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-13763" alt="Half-Life-2: Rise and Shine Mr. Freeman" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Half-Life-2.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Half-Life-2.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Half-Life-2-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<h3 style="text-align: center;">The Legend of Zelda</h3>
<p><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/legend-of-zelda.jpg"><img decoding="async" class="aligncenter size-full wp-image-13764" alt="legend-of-zelda: The Little Hero of Time" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/legend-of-zelda.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/legend-of-zelda.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/legend-of-zelda-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<h3 style="text-align: center;">Super Mario Bros.</h3>
<p style="text-align: center;"><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Mario.jpg"><img decoding="async" class="aligncenter size-full wp-image-13765" alt="Video Game Mario: The Little Plumber Bros." src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Mario.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Mario.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Mario-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<h3 style="text-align: center;">Mass Effect</h3>
<p><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Mass-Effect-3.jpg"><img decoding="async" class="aligncenter size-full wp-image-13766" alt="Mass-Effect-3: The Good Little Shepard" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Mass-Effect-3.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Mass-Effect-3.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Mass-Effect-3-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<h3 style="text-align: center;">Metroid</h3>
<p style="text-align: center;"><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Metroid.jpg"><img decoding="async" class="aligncenter size-full wp-image-13767" alt="Metroid video game: The Happy Little Hunter" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Metroid.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Metroid.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Metroid-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<h3 style="text-align: center;">Portal</h3>
<p><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/portal.jpg"><img decoding="async" class="aligncenter size-full wp-image-13768" alt="Portal: The Cake is a Lie" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/portal.jpg" loading="lazy" width="631" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/portal.jpg 631w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/portal-252x300.jpg 252w" sizes="auto, (max-width: 631px) 100vw, 631px" /></a></p>
<h3 style="text-align: center;">Red Dead Revolver</h3>
<p><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Red-Dead-Revolver.jpg"><img decoding="async" class="aligncenter size-full wp-image-13769" alt="Red-Dead-Revolver: The Little Read Dead" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Red-Dead-Revolver.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Red-Dead-Revolver.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Red-Dead-Revolver-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<h3 style="text-align: center;">Skyrim</h3>
<p><a href="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Skyrim.jpg"><img decoding="async" class="aligncenter size-full wp-image-13770" alt="Skyrim: The Littlest Dragonborn" src="https://bensbargains.net/thecheckout/wp-content/uploads/2014/04/Skyrim.jpg" loading="lazy" width="600" height="750" srcset="https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Skyrim.jpg 600w, https://bensbargains.com/thecheckout/wp-content/uploads/2014/04/Skyrim-240x300.jpg 240w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<p><a href="https://bensbargains.com/thecheckout/awesomeness/9-amazing-childrens-book-covers-inspired-video-games/">9 Amazing Children&#8217;s Book Covers Inspired by Video Games</a></p>
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